Our animators need to disable Rotation on certain bones for the IK to work correctly in character animations.
When rotation is disabled, we get "transform": "noRotationOrReflection"
in the skeleton .json as expected,
but this results in incorrect transformation of the bone in question. I was hoping this would be simple flip by the Y axis, unfortunately it appears to be more complex than that and cannot be amended by pre-parser Y flip.
1) We have tried the same export with the latest spine-pixi and pixi-spine runtimes
2) We expected the two to behave identically
3) pixi-spine renders the animations as they appear in the editor, spine-pixi renders the corresponding bones with incorrect rotation
How to reproduce: Disable rotation on certain bones in a project and display the export using spine-pixi
Runtime information
Runtime versions:
pixi-spine: 4.0.4
spine-pixi: 4.2.58
We can provide the project files in a private message if needed.