AgitAngst

  • 24 Oca 2020
  • 6 Ara 2019 tarihinde katıldı
  • Harald yazdı

    Are your assets displaying correctly and reacting to 2D lights in your scene if you change the shader to Universal Render Pipeline/2D/Sprite-Lit-Default?
    Is your Pipeline Asset which references the 2D Renderer asset assigned at both Project Settings - Graphics - Scriptable Render Pipeline Settings and Project Settings - Quality - Rendering?

    If the above steps do not help, could you please try re-importing one of your problematic character folders, and re-assign the shader at the respective material?

    If none of the above steps resolve the issue, could you create a minimal Unity project that still shows the problem and send it as a zip file to contact@esotericsoftware.com? Then we can have a look.

    Yeah my assets work fine with 2d lighting and with Sprite-Lit-Default material.
    Also, my pipeline asset is assigned to both Graphics and Quality.

    If i will get permission to send you our characters, I will write to your e-mail. Thanks in advance.

    • Düzenlendi
  • Hi all!

    So, me and my company want to use Spine and 2D lighting to make interactive ligthing in our game.

    But we have some problems, and I don't know is it me or there is some bugs in Spine-Unity?

    Using UWRP, I've created 2D Renderer.

    The only shader that works is URP/2D/Spine/Sprite, but there is art degradation when i'm using this shader.

    I think that I need to use URP/2D/Spine/Skeleton Lit but every Spine object will be fully transparent if I set this shader.

  • Our company is really hopes for Spine and 2D tools friendship.

    • Düzenlendi
  • Hi! I have a bug and don't know how to fix it.

    Using: Unity 2019.2.15f + Spine runtime 3.8 + latest version of LWRP Spine shaders

    When I open exapmle scene from LWRP shaders, and trying to change Sprite shader settings, I get following error:

    Every other LWRP shader is working.

    I tried with Spine 3.9b.
    Tried different Unity versions.

    The error is the same.

    If I create new project and add shaders, I get same error.

    Could anyone help with that?