mitch
OMG!! thank you very much! :0
key

- 10 Haz 2015
- 23 Tem 2014 tarihinde katıldı
- UNITY import error!!!!!! (translation software use) tartışmasında
- UNITY import error!!!!!! (translation software use) tartışmasında
- Düzenlendi
- UNITY import error!!!!!! (translation software use) tartışmasında
hi! please help!
import to UNITY, it is an error!!Below, the three files, I was imported at the same time. Drag-and-dropped.
spineboy.json
spineboy.png
spineboy.txtthe txt, and now the same error even if the atlas.(spineboy.txt>>>spineboy.atlas)
C # and UNITY runtime contains.
Runtime is the latest.UNITY Pro 4.6.1f1
Spine 2.1.09Pro - two girls animation. tartışmasında
absolutely great!
Thank you for sharing. :clap: - two girls animation. tartışmasında
wonderful! Seeing it cannot keep waiting for me. :yes: :yes: :yes:
- help!!! UNITY error tartışmasında
Thank you, Shiu&Pharan!!
Although the result differed from what was desired,
I was able to escape from the error anyhow!!!!!! :rofl:Finally, the code written by me is like this.
using UnityEngine; using System.Collections; using Spine; using System; public class Stop : MonoBehaviour { public Spine.AnimationState state; public SkeletonAnimation skeletonAnimation; float delta=3.0f; void Start (){ skeletonAnimation = GetComponent<SkeletonAnimation>(); } void Update(){ if (Input.GetKey("a")) { skeletonAnimation.state.Update(delta); } } }
pharan
MonoBehaviour...If it deletes...error CS0103: The name `GetComponent' does not exist in the current context
About Runtimes fundamental structure, I study henceforth.
Thank you very very much! :handshake:
- help!!! UNITY error tartışmasında
- Düzenlendi
- help!!! UNITY error tartışmasında
Hello everybody! I'm Newby, but it is serious! !
Since I'm using the Javascript of Unity, C # do not know!!!
In addition, I do not know English!!Thanks!!!!!!
I have stumbled code rudimentary few days!!thanks!!!!This code, I wrote a test in order to stop the animation of Spine-tk2d> example> spineboy.
using UnityEngine;
using System.Collections;
using Spine;
using System;
public class Stop : MonoBehaviour {
private AnimationState state;
private SkeletonAnimation skeletonAnimation;
// Use this for initialization
void Start () {skeletonAnimation = GetComponent<SkeletonAnimation>(); skeletonAnimation.state = new AnimationState(stateData); } // Update is called once per frame void Update () { skeletonAnimation.state.update(delta); }
}
Errors Occur.
Assets/Spine/spine-tk2d/Assets/examples/spineboy/Stop.cs(6,17): error CS0104:
AnimationState' is an ambiguous reference between
UnityEngine.AnimationState' and `Spine.AnimationState'Forum has repeatedly search.
Reference Topiccan I solve?
private Spine.AnimationState state;
It was not this way of writing is meaningless ...
Help Me
Thank you. :handshake: - operate [ the Spine class ] from Javascript. tartışmasında
- Düzenlendi
- operate [ the Spine class ] from Javascript. tartışmasında
(Since I do not understand English, I am using translation software. Please forgive.)
hello.
I purchased Pro. Thank you for the wonderful work!question.
I am using Javascript of Unity.
The run time operates normally in Unity and C#.
however . Hope wants to operate [ the Spine class ] from Javascript.
I moved all Spine folders to the Plugins folder.There are 2 problems.
1:
An error is displayed although animation plays.Instance of SkeletonAnimationInspector couldn't be created. The script class needs to derive from ScriptableObjectand be placed in the Assets/Editor folder.
2:
It becomes impossible for the display of a component to change and control.[Multi-object editing not supported.]
I do not know how I should cope with it. Please lend knowledge.
thanks.