Yes, it's live compositing. I often use Kinect in combo with video layers (events, museums etc.), but since I also love working with Spine I had to make this. In this case I am sitting on a bar chair with my feet on an old desktop PC. Note that the sideways tracking with Kinect is always a little tricky. The composite could use a little bit better masking and maybe some shadowing. And of course I could use Kinect gesture recognition to trigger the "roar" animation or other fun scenarios.
rosme

- 11 Ara 2017
- 25 Şub 2013 tarihinde katıldı
- Riding a dinosaur with Kinect tartışmasında
- Riding a dinosaur with Kinect tartışmasında
- Düzenlendi
- Riding a dinosaur with Kinect tartışmasında
The famous Spine example raptor, but with a twist.
- Bounded Biharmonic Weights tartışmasında
- Düzenlendi
- Bounded Biharmonic Weights tartışmasında
Hi,
I just ran into this Siggraph paper from 2011 "Bounded Biharmonic Weights for Real-Time Deformation" which looks interesting. See the explanation video https://www.youtube.com/watch?v=P9fqm8vgdB8
It's method is used in the iPad application Animato: http://www.cauchy.ch/animatoMaybe Nate is already familiar with it, but I didn't see a mention of it on the forums.
Roland
- Busy Little Fingers tartışmasında
Help Busy Little Fingers win the audience award of the Microsoft //publish event.
Vote for us:
- Go to this Facebook post http://www.facebook.com/MicrosoftDeveloperNL/posts/692033644177316
- Add a comment naming "Busy Little Fingers"
Thanks in advance.
Roland and Marco
- Busy Little Fingers tartışmasında
Here's the video:
https://www.youtube.com/watch?v=CQ4dD-TSpqA - Busy Little Fingers tartışmasında
Thanks, no video yet. Maybe I will shoot one with my youngest kid.
- Busy Little Fingers tartışmasında
- Düzenlendi
- Busy Little Fingers tartışmasında
Our new kids game "Busy Little Fingers" is now available in the Windows Store.
The game was built with MonoGame and Spine.
Download "Busy Little Fingers" here:
http://bit.ly/1gPofgfProgramming by Roland Smeenk
http://www.smeenk.com/
Artwork by Marco Eisinga
http://www.marco-eisinga.nl/
Roland
- [XNA/Monogame] Crash on Surface RT and possible solution tartışmasında
Thanks.
Roland
- [XNA/Monogame] Crash on Surface RT and possible solution tartışmasında
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- [XNA/Monogame] Crash on Surface RT and possible solution tartışmasında
Hi,
I ran into a problem when running my Monogame based game on a Surface RT device (ARM).
The following exception is thrown when the MeshBatcher invokes DrawUserIndexedPrimitives."An exception of type 'SharpDX.SharpDXException' occurred in SharpDX.DLL but was not handled in user code
Additional information: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action."
This can be solved by switching to an array of shorts instead of an array of integers.
That would limit the batcher to render a maximum 32,767 indices instead of 2,147,483,647.We could dynamically switch based on the MaxVertexIndex that is part of the DirectX GraphicsDeviceCapabilities class and issue an error when more than the available indices are needed or render multiple batches when more than the available indices are needed.
kind regards,
Roland Smeenk
- 1.7.01 Edit mesh, reset points rotates the image tartışmasında
- Düzenlendi
- 1.7.01 Edit mesh, reset points rotates the image tartışmasında
Steps to reproduce:
Open spineboy
Select head image
Edit mesh
Reset points
The head will be rotated looking upwardkind regards,
Roland
- Düzenlendi
Steps to reproduce:
Open spineboy
Select head image
Edit mesh
Set points
Click to add points
Doubleclick results in a crashkind regards,
Roland
- Spine Features: Kickstarter #2 tartışmasında
Congratulations on reaching the Kickstarter goal!
Any plans for stretch goals?
Roland
- Spine Features: Kickstarter #2 tartışmasında
- Spine Features: Kickstarter #2 tartışmasında
Nate, would it be possible to drive FFD from a manually animated bone somehow? For instance when weapon aiming is done from within the game it would be nice to also have to possibility to use FFD.