As I export as two PNGs in UNITY, and check the Write to depth in material
These two materials(2 PNGs) in one skeleton will have a bad edge,
Unless i cancel the Write to depth or make it as a whole PNG
But the project require it as 2 PNGs(<2048) and write to depth
Is there any solution to fix the edge, I have try different blend mode, it is always black or white noise