@ECG_Kinsey As I said before, if you are using some features in the skeleton like disabled Inherit Scale
, these can't be mirrored by Unity Transform
. If you use a SkeletonUtilityBone
hierarchy, which uses Unity Transform
to position itself, when the bone or any of the parent bones in the hierarchy has Inherit Scale
disabled, you will end up with incorrect bone location.
Please check or even better share screenshots of the settings of all parent bones of the problematic bone in the Spine project, whether they have e.g. Inherit Scale
or similar disabled.